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Tuesday 1 January 2013

Assassins Creed 3 - 4 Years In The Building With Ninety Days To Go

By Jules Grimm


Claiming that Assassin's Creed III would look 'next-gen' on currently available consoles was a tall order from Ubisoft. But then, so was incorporating a production team twice the size of any previous release from the company and considering the massive popularity of the series, it seems as though Ubisoft were already set up for an amazing release set to astound fans and non-fans alike.

I've seen the earlier releases in this franchise captivate both avid and casual gamers - a n occurrence the industry is hard-pressed for nowadays. Assassin's Creed: Brotherhood managed to feel like a great action-adventure game - not only that, but an innovator for the genre - without intimidating the everyday console gamer. It's safe to say the translation to PC controls scared off a few players, but the point still stands.

The trailer released just a couple of weeks ago showcases the new AnvilNext engine and boasts of the detail utilised in lead character Connor's rendered movements and the active weather system. With Connor interacting flawlessly with the environment, the trailer gives off the understanding that the new engine was definitely a very good choice; though the series has always seen the player able to control a character that interacts with their surroundings at ease, Assassin's Creed III looks set to outshine that already-sterling status of comprehensive gameplay.

And talking about game play, there is needless to say that historical argument on the Computer controls. Although we already know the last releases had PC gamers knotting their fingers awkwardly over the keyboard, this time around Ubisoft have come straight out and believed they ought to simply give up on their platform of choice and utilize the game controller. Sure, it seems like a smack in the face towards the PC fanbase - and probably the sole fact that provides Ubisoft any kind of kind of redemption is that they are building a game built to be enjoyed on a console. Despite that considered, it's made them really unpopular on the web as well as subject to lots of furious cursing and stomping by PC players.

So, was this a good or even poor choice? Ubisoft were forthright and represented what can practically be viewed as favouritism toward video games consoles. Not really the best strategic business plan, however maybe they're simply apprehensive with regards to losing gameplay quality by converting to a keyboard and mouse setup? Or perhaps they're betting that true fans of the video game wouldn't mind?

Therefore whilst PC gamers will be thinking about if they need to wave good bye to their keyboard and mouse, gaming console game enthusiasts don't have any such doubt to temper their anticipation that this will certainly end up being an exceptional game, from the company that has made a series recognized by just about all game enthusiasts as well as non-gamers around the world.




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